I hope everyone's feeling good. I took some time off of the project to get a little R&R and sort out my day-job stuff. I'm feeling a lot better now, so here are some updates. Some may suprise you, others may just...annoy you. It's just part of the norm here @ 3dfx Development. Some people may even think I'm just spitting b.s. out of my mouth, but every word of it is true...you'll see here soon enough. I know E2's been through development hell (all of our titles have, duh!) but it will soon come together. Also, I'm here to introduce another Blogger, Andrew Grimmer, who works with his team (Developers United) in Visalia, CA. He'll be posting here soon enough with his own work.
UPDATE 1: ENGINE SWITCH
We've switched again, but this time we're able to take all of our work that we've previously done with Unreal with us: FPS Creator, a highly publicized program for video game creation. The Assistant Designer recently bought a copy of this program to test it out and our whole crew loves it!
Also, we were able to import all of our models and artwork previously created with Unreal with the FPS Creator Character Studio, and all we have to do is give them animations (well...among other...more complex stuff).
Using this software, we're able to code, model, design, level-design, and everything else associated with a game in the same program! Of course, we're still not going to abandon the Unreal counterpart yet because we're not sure if we want to make this permanent.
I was really hesitant to switch, because with my girlfriend buying me that 70 dollar book on UnrealScript really strained her budget. I am not going to stop learning how to program with it because it may come in handy later in our other titles. I figured that since we're starting small we should start with something equally as small. We're pretty excited.
UPDATE 2: BloodShot Officially Signs with 3dfx Development, Inc!
This is kinda old news, but my uncle, Tim Denver, plays for the band Bloodshot. Whether they're still in existence is questionable, but he gave me any rights I wanted to their music. So, along with Avenpitch, The Headache, Troubled Minority, and music from my artist Nima, that makes a solid lineup for our game demo (which we want out by the end of this year, pray to God).
Their music CD, which debuted in 2002, was an underground hit, but you can still buy their CD. Their music is also going to be featured in a compilation CD along with the other music for Eradicator 2.
UPDATE 3: DEVELOPERS UNITED NOT DEAD!
Okay, this one isn't really a suprise, but Alex's brother, Andrew Grimmer, has brought back Developers United with a new game title already under development for FPS Creator. The game, he says, is to have a fusion between espionage style gameplay and feriosious FPS combat. His team respectfully asked us not to post anything else about their game but to let everyone know that it's finished on paper and in development. We can't wait to see their progress! For everyone to know, Developers United (then DevUnited) was established by FPI in 2003 for a game called Shadowcaster (no relation to Raven's Shadowcaster). After the team was disbanded later in 2005, the Shadowcaster project was cancelled by FPI and then was acquired by everyone's favorite crazy dev team, 3dfx Development! While we share nothing else with this "new team", be sure to hear from them regarding their current title!
With that, the updates are complete, but be sure to check back often for more Eradicator 2 Updates!
Also, I have fixed the REU.rar release by actually including the Wad file in the RAR. It is now "playable". Sorry for the inconvienence in downloading a 7MB trash file.
[[Corbin]]