Welcome back to the main site...
Well, it seems that I've managed to upload two test versions of modifications for the hit game by iD software, DooM II. One of them is called "Resident Evil Unleashed: Fusion" and the other is called "Smiley Head's Safari: Episode II - A New Nope". Installation instructions are available via their appropriate posts in the SMF boards.
I've delved a bit deeper into UnrealScript, but man, it's hard stuff. Yeah, we're using the Unreal tech, but it's just HARD. I've heard rumors that we're going to switch to the Quake 3 engine. I'm not confirming or denying that. If Unreal proves too difficult or the licensing far too much, we're going with a standardized engine. Possibly Quake 3, maybe not. It depends on how my programmers feel.
So, with that, enjoy those two releases of the Doom mods; first content I've released on my own in a long time. The source ports are located in the RAR files; EDGE for Fusion and your own source port for A New Nope.
Have fun and keep checking back for more updates!
SIDE NOTE: I've also added another message board, http://3dfxdev.net/moombasquare, for all you RPG fantasy nutcases. However, the Official 3dfx Development board can be found to the link to your right.
Have fun guys!
-Corbin