Thursday, January 10, 2008

Dribbling out...

While I continue to work on Fusion, things are picking up again for Psykotik and recently, for BHF.

BHF is in itself very interesting since we restructured the team back down to 2 people, me and the other designer. In it's previous state, it was to be an espionage, post-modern game. When it was Chaos Factor, it was to be a military espionage third-person shooter...so it has been drastically changed from its previous incarnations.

I'm sorry, but to me the milaristic, espionage game is kinda lame...I mean, how many military games do we have out there now? And double that for espionage games...so we sat back for a couple of hours and rethought the whole thing.

The essential backbone of BHF will remain, but the design has had several changes in the way of character development, storyline, even gameplay. While some of the core elements, such as some espionage will retain, we have dropped most previous elements with something you would see in, say, Half-Life. Basically, we reworked the plot as you playing as an ordinary individual, living his life out in a controlled world when he witnesses his good friend getting arrested on stupid claims...so he begins to resist the machine and from there begins to plan on overthrowing the benefactors.

So, quite a design change, but one that, in our opinion, sounds much better. Let us know what you think.

Now, I'm done.